Alm artwork from Nintendo's YouTube
(Switch Logo from Nintendo’s YouTube Page)

More posts about the Switch!  We’ve had a little over a week to digest the information from the Nintendo Switch conference and there are still some unanswered questions.  Whether Nintendo plans a slow release of information leading up to the release to keep people talking about the system or they plan to have a Nintendo Direct info dump sometime between now and launch, there are things that need to be answered.  Here are some of the questions I have and others have posed.

Online Functionality

Friends List/Chat

Nintendo has stated that friends list and matchmaking will be done through a companion app.  This is an odd move that they have briefly explained the reasoning behind but is still largely unclear.  Is the app the ONLY way to navigate these features?  One of the reasons given was when you’re out and about, you will always have your phone with you and it removes the need to take a potentially bulky headset on the go.  If that’s their main reason behind the decision, it seems to contradict them stating that the Switch is first and foremost a home console.  Does that mean we’ll also have to sit with our phones on our laps while playing at home?  The lack of headset usage is also confusing when you think about being on the move because that removes any privacy from the equation.  You’ll be speaking out loud to your phone and hearing the conversation over speaker phone as well (unless you’re going to do the awkward shoulder hold to keep the phone pressed to your ear OR bring a headset for your phone anyway).  Also, no one wants to be THAT person, blaring their game music/sound or having a heated bout of trash talking an opponent while sitting in an airport terminal or wherever you may be (“Sorry, sir, we’re going to have to ask you to leave.  You’re upsetting the other patrons…”).  All of the mystery around this decision needs to be clarified sooner, rather than later to prevent people’s imaginations from running wild!  If it’s not already too late for that…

Online Multiplayer

For the first time, Nintendo is going to have a paid requirement for their online functionality.  This has people nervous for many reasons.  The first, and largest, reason is that Nintendo’s online gameplay has been mediocre at best, and downright bad in other situations.  If they plan to charge for their online, hopefully they have an impressive infrastructure in the works and ready to go at its launch because people are overly critical of everything Nintendo does and this could be a deal-breaker for many players.

Outside of the infrastructure, the other offerings need to be fleshed out and explained.  We know we will be getting free “rentals” of Virtual Console titles rather than being given them outright.  We also know there will be monthly discounts of some sort for subscribers.  This is all very standard issue for online offerings these days, so Nintendo needs to prove why their service will be worth the cost of entry outside of the norm for such things.  If they come out with the $59.99 per year that is the current standard for the likes of PlayStation Plus and Xbox Live Gold with nothing but what has been announced, they will likely be laughed at and the offering will flop.

A feature-rich online environment (cross-game chat/parties/lobbies, easy game invites, responsive interface, etc.) with the discounts and free trial Virtual Console games at a significantly reduced price point will garner support for the offering in the early days and drive adopters towards it.  If it proves to be a worthwhile value proposition and the infrastructure is steady, a slow rate increase would not be out of the question further down the road.  Nintendo needs to prove themselves in this arena beforehand though without trying to directly compete with the likes of Sony and Microsoft, since these waters have been largely untested by the Big N.

Virtual Console

Lots of questions here and little is known so far.  We know it will be an option and that some of the older offerings will contain updated features (such as online play).  However, we don’t know what games will be offered.  Will the current offerings on the Wii U be available immediately?  Will your current library of titles port over?  Will there be an up-charge like there was from the Wii VC to the Wii U VC?  Will we see GameCube titles offered through the Virtual Console?  Will your current eShop wallet funds carry over to the new system?

Nintendo has a huge pull from nostalgia.  People love revisiting classics from their childhoods.  Having the current list of Virtual Console titles immediately available would essentially make the Switch a Nintendo time capsule that you could take with you anywhere.  It also expands the launch offerings (which are admittedly thin) by a significant number, adding to the appeal of the system.  That being said, you can only ask people to re-buy old classics so many times.  If your existing Virtual Console purchases do not transfer over to the new system, it’ll be a tough pill to swallow for many fans who have bought into the ecosystem on past consoles.  After the fee charged to move titles from the Wii VC to the Wii U VC, it would be an excellent good faith gesture for Nintendo to offer the migration free of charge this time.  As for GameCube titles, there have already been stories stating that several GameCube titles have been rumored to be running on the Switch hardware.  Super Smash Bros. Melee, Super Mario Sunshine, Luigi’s Mansion, and Animal Crossing were specifically listed according to sources speaking to Polygon.  The inclusion of the current Virtual Console offerings plus GameCube games would put some of the best games of the past 30+ years directly in your hands in a single place, making the Switch that much more enticing to gamers.

Outside of the above, the features of the Virtual Console as well as the price points for each console’s offerings need to be solidified.  As mentioned, nostalgia is an area where Nintendo excels and they need to treat that responsibility with the care it deserves.

Console Features

Capacitive Touch Screen

The JoyCons were front and center of most of the announcements and for good reason, they’re pretty impressive little pieces of tech from all accounts.  One thing that was announced but largely glossed over was the new capacitive touch screen on the Switch.  I assume this was done to prevent further confusion of the messaging around the home console/portable console question, since the touch screen would only be usable when not docked.  However, this is the first Nintendo console to feature capacitive touch rather than resistive.  I’m not sure how often this will feature into gameplay development, based on the inability to use the feature most of the time (I plan on largely using the console as a home console, but time will tell if I use it on the go for a significant amount of time).  The screen will, however, allow for the porting of Nintendo’s mobile phone offerings in a more cohesive way.  You would potentially be able to use the Switch, sans JoyCons, as a mobile device much as you would use your phone for these titles.  That furthers the proposition that this console could be the place to play over 3 decades worth of Nintendo titles, including their new offerings on mobile phones.

Battery Life & Charging Methods

In conversations about the Switch, battery life was being discussed.  It has been stated that on the low-end, the system offers around 2.5 hours of battery life in portable mode.  Since the console has a USB-C port on the bottom, it stands to reason that you could charge the device with a backup battery you may already have (as I mentioned in my last write-up about the Switch).  However, with the placement of the port on the bottom of the unit (for ease of docking and placement of the JoyCons), you would not be able to charge the device while using the kickstand.  I believe this is a non-issue, since I don’t see many people playing it in that mode for excessively extended amounts of time due to the screen size.  As with all things Nintendo though, and the extra scrutiny placed on their decisions, the inability to do so was bemoaned by those I spoke with.  Ways in which battery life can be extended should be addressed directly by Nintendo at some point, seeing as it seems to be an issue among many people who plan to use the system in a mostly portable fashion.

 

So, I realize most of my posts have been about the Switch and that is due to the fact that it is what has me the most excited recently.  With it being the next big console launch, potentially followed later in the year by Project Scorpio, it’s been prevalent in my thoughts.  As the year progresses and other gaming news emerges, I plan to switch (sorry, I had to) up my topics a bit more.  If there is anything you’d like my thoughts on around anything gaming related, feel free to drop me a comment or e-mail and I will do my best to respond.