Gaming and Entertainment News & Reviews

Category: Nintendo (Page 1 of 2)

Now THIS Is Podcasting!

Hello everyone!  Mark here with some exciting (or at least exciting to me) new!  My good friend Taylor of Scrapt Productions, makers of dope sh*t, asked me if I was interested in doing a podcast with him and I agreed to it.  Thus, Popcorn & Nerds was born!

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(Logo by the lovely & talented Nicole Yang)

Basically, the podcast combines my love of junk food and entertainment, as well as Taylor’s background as a television/digital producer and all-around media junkie also feeds into this setup.  We start the show by sharing a random (sometimes weird) snack, then talk about games, movies, TV shows, what have you.  The fact that we’ve known each other for many years and are still friends even after all our arguments (and a broken PSP which he never replaced), and we thought we could be at least mildly interesting/entertaining/argumentative.  Part news, part reviews, some excitement, and junk food.  If you’ve got some time to kill and/or are a podcast consumer, please check us out!  We’re available on Apple Podcasts as well as streaming directly on the Scrapt Productions site.  Please also subscribe, rate us, and leave comments/feedback, it’ll help us as we navigate this process and we want to get better for you.  Yes, you.

Our first podcast covers the announcements of the mini Nintendo Direct that was released on January 11th, as well as the announcement of Nintendo Labo (which is kinda nuts) on the gaming end of the spectrum.  The main focus is then the Netflix series THE END OF THE F***ING WORLD.  So if any of that sounds interesting, give us a listen.

Outside of the podcast, I have been streaming a bit more regularly as of late.  Wednesdays are still my normal streaming nights, but you can normally catch me on at other random times as well.  Notifications of when I go live can be found on my Twitter or my Facebook page.

As always, thanks for stopping by.  If you like the content you’re getting here (or if you don’t, I’m not here to make up your mind for you), feel free to leave comments on any of my pages and I will try to respond and take suggestions under consideration!

State of the Gaming Union

Hello all and welcome to the end of 2017!  As we look forward to a new year, I wanted to put my thoughts to e-paper about the current status of the Big 3 in gaming.  The year has been a pretty resounding success for gamers in general, with a slew of fantastic titles released this year as well as new hardware from each of the companies in some form or another, but hasn’t been without its challenges.  Each company could do a few things better and the new year is an excellent time for them to begin.

Nintendo has had a fantastic year all-around.  The Switch has become a commercial success, topping the PS2 for the fastest selling console in Japan for first-year sales.  Worldwide, it has been topping sales charts month after month and many retailers reported it as a top seller, even though the hardware wasn’t on sale.  Seeing as this is the hybrid’s first holiday season, that isn’t wholly unexpected, but it’s nice to see Nintendo bounce back from the relatively unsuccessful Wii U (even though I really liked the Wii U….).  On top of the success of the Switch, Nintendo has been winning plenty of awards with its newest entry in the Legend of Zelda series, as well as the latest offering in the Super Mario franchise.  Rounding out their accomplishments for 2017, Nintendo seems to be doing a better job of stocking the SNES Classic Edition consoles compared to the debacle that was the NES Classic Edition release.  Righting that wrong, Nintendo has stated that it will have a re-release of the NES Classic Edition this coming summer for those who missed out initially.  All-in-all, Nintendo has done well for themselves in 2017.

For 2018 and beyond, Nintendo needs to keep pushing the Switch.  They’ve had a solid flow of first-party titles to release and are garnering decent third-party support more so than in past years and on past consoles.  The indie scene has led a good bit of the success here and Nintendo needs to keep the momentum going.  Giving smaller developers exposure on the eShop and bringing fan favorites to the hybrid gives them new life as the option to take these titles on the go with you is all too enticing.  Getting more of the third-party AAA titles would be great, but doesn’t seem wholly necessary since Nintendo is still mostly relegated to a second console option after you decide on Xbox or PlayStation.  Until they’re willing to compete on the grounds of power as well as innovation, I don’t see that changing much for the Big N.  VR or a potential “expansion pak” are other areas of opportunity for the Switch, but being still relatively close to the console’s launch, I don’t see these as being near-term initiatives.  Lastly, appropriately gauging customer interest is a must.  They seem to be on track given the steady stock of SNES Classic Editions that have been hitting store shelves, but certain other things, like store-exclusive Amiibo and collector’s editions, have still been hot commodities.  I have yet to see a box of the Super Mario cereal in stores and I even went out on the morning it was supposed to be released to look!

Sony has been relatively quiet this year, riding the success the PS4 has seen since launch, as well as the boost received by the PS4 Pro and PlayStation VR.  Having released a slightly updated VR headset for the holiday season will give them an extra boost in the near term, but they’ll need more to remain on top.  Console exclusives remains Sony’s strong suit.  They’ve invested significantly in having experiences and titles come to their platform and it shows.  Horizon Zero Dawn has been a perfect example of this.  For a new IP, it has received much acclaim and won several “Best of” awards as well.  Let’s not forget entries in the Uncharted, Persona, Nier, Yakuza, and Gran Turismo franchises, as well as a smattering of remakes and remasters, rounding out an already excellent console library.  Looking at the release calendar for next year, there’s plenty more where that came from, too!  The remake of Shadow of the Colossus, Last of Us 2, Monster Hunter World, Ni no Kuni 2, Spider-Man, God of War, and many more have me excited for the coming year!  It also has me wondering how I’m going to find time to play them all…

For 2018 and beyond, Sony needs to decide how it’s going to approach console iterations and life spans.  Now that they don’t have the most powerful console anymore, are they going to push for a PS5 or take a similar approach to Microsoft and release more powerful versions of the PS4, allowing gamers to use their existing library as well as offering new graphical updates that come with additional power?  They need to continue to push VR.  They’ve done well in bringing VR to the mainstream with a relatively cost-effective solution for the average person to gain entry to an otherwise expensive endeavor.  The refresh of the headset this holiday season wasn’t enough.  Simplifying the cables for better management and allowing HDR pass-through are steps in the right direction but the unit needs better resolution, better tracking for its motion controllers, and more power to accommodate all of this.  They’ve proven the concept works and people are willing to buy in, now they need to expand what is possible.

Microsoft’s year was also relatively quiet.  For a while, they had been ramping up to the release of the Xbox One X, the world’s most powerful home console, but weren’t really focusing on software.  After spending time playing second fiddle to Sony and the PS4, Microsoft had enough of hearing how the Xbox One was underpowered comparatively and the Xbox One X rectified this.  It is the only current home console that does true 4K gaming and the only one to offer 4K blu-ray playback (besides the One S), solidifying Xbox as THE current console for all your UHD content.  On the software side of things, Halo Wars 2 was released early this year.  Between offering the original Halo Wars as a pack-in for the collector’s edition and the option for the Xbox Play Anywhere program to play on a Windows 10 PC, this was a pretty enticing deal for Halo, RTS, and gaming fans in general.  Forza 7 was the other big title Microsoft released this year.  Having its own cult following, the Forza franchise has been successful with each iteration for sure, but having the racing sim make the jump into 4K on the One X is glorious.  Weather effects, the detailed car interiors, the plethora of cars (and non-car options), as well as the revamped progression structure make this entry stand out from its predecessors.  Microsoft did release a remaster of Phantom Dust in lieu of the new entry, which still appears to be MIA currently.  Outside of these titles, a decent number of indie games made their home on Xbox and most notable of these were Cuphead and PlayerUnknown’s Battlegrounds (or PUBG).  Both titles have been receiving acclaim in their own rights and are only garnering larger followings with the added exposure they’re finding on Xbox.  The added backwards compatibility title list that is ever-growing and the improvements being made to older games retroactively through the power of the One X are additional wins that Microsoft has scored with fans in the past year.

For 2018 and beyond, Microsoft needs to focus on exclusives.  Just having the most powerful console isn’t enough if there are no games people want to play on the platform.  Crackdown 3, Sea of Thieves, and Ori and the Will of the Wisps are the only exclusive titles I could think of coming out in 2018.  Inevitably, we will see a new Halo (and it will be stunning in 4K and 60fps, but is likely still a year or two away) and probably another Gears of War title, but those two franchises can only carry Xbox so far.  Also worth noting is that Microsoft signed a partnership with Oculus Rift that has yet to bear any fruits on their console.  With Sony seeing the success of the PlayStation VR, now would be the time for Microsoft to unveil their plans for VR with the power of the One X.  Having killed off Kinect production and games not taking advantage of the sensor, it doesn’t seem like the Kinect will factor in to the future plans for the console.  Lastly, announce a new Battletoads game.  You have the rights for the franchise, Phil Spencer has worn the shirt to a few events, you added the guys to the Killer Instinct roster, stop teasing and gives us a new Battletoads experience.  Let’s introduce Rash, Zitz, and Pimple to a new generation of gamers.

Did I miss anything on any of these platforms that you have particularly strong feelings about?  Be sure to let me know and we can discuss.  All-in-all, 2017 has been a fantastic year for games and here’s to hoping 2018 is even better!  As always, thank you for reading and if you haven’t yet, follow me on Twitch and watch me play some of the games I talk about here.  See you all in the new year!

The Next Big Thing For Your Nintendo Switch: Xenoblade Chronicles 2

I was a huge fan of the original Xenoblade Chronicles.  I followed it when it was part of Operation Rainfall and it seemed unlikely to be released in the States.  I was one of the first people to preorder it at my local GameStop (even though they screwed me out of the artbook you were supposed to get for preordering…).  I spent somewhere around 180 hour running around the game world, taking in the sights (which were pretty spectacular for the Wii and its much bemoaned lack of power), the side quests, the gameplay, and the characters.  It was a great RPG experience that a lot of people probably missed out on, even after it became available on the 3DS and on the Wii U eShop.

The follow-up, Xenoblade Chronicles X, while visually pleasing, didn’t pull me into the world the same way the original did.  For a Wii U title, it was stunning graphically, and the gameplay was smooth and reminiscent of the original, but it didn’t have the same draw for me.  Additionally, I played the original after work when I was working 12 hour night shift in a lab, so my social options were limited anyway.  That might have been a factor…

But now, a new title in the series is about to be released that looks very promising.

All images from Nintendo’s Xenoblade Chronicles 2 site unless otherwise noted.

Nintendo dropped a new Direct early this morning about Xenoblade Chronicles 2 with a decent mix of new and old information.  The first announcement, which was music to my ears, was that a Japanese voice over pack will be available as free DLC on day one!  JRPGs often have notoriously awful English dubs (no offense to the talent of the voice actors involved), so the option to switch to the original Japanese vocal track is always a welcome one.  I wonder if Japanese people think the Japanese audio sounds terrible and prefer the English dubs….

The trailer proceeded to show a brief story description.  As I was watching it, I couldn’t help but think it seemed very familiar and then it hit me!  The main portion they showed was very similar to the beginning of Granblue Fantasy, a mobile RPG/anime series I had seen a few months back.  Borrowing story and plot devices is nothing new and I doubt it will detract from the game, but I figured it was worth mentioning.  My Japanese teacher always did call me an otaku…  :'(  The trailer showed off a plethora of characters, including a giant white tiger-Red XIII-esque Blade named Dromarch!

Worth noting is that the trailer called out that this game will feature a day and night cycle, as well as weather effects.  This has an effect on the type monsters that will show up in the wild and the conversations that could be available, as per the other entries in the series.  Also making a return is the fast travel mechanic to specific landmarks within the game world.  This feature was particular impressive in the original game on the Wii because there were no loads times between fast travel points within the same areas (which were very large).

Interesting logo wallpaper, also featured on the Xenoblade Chronicles 2 Pro Controller

A dive into game mechanics followed the story trailer segment, describing Drivers and Blades.  Blades, like the main character Pyra, are artificial lifeforms with a variety of powers and serve as weapons for the Drivers, like the main character Rex.  Drivers are able to bring up to 3 Blades into battle with them and each Blade is classified in a traditional RPG role: tank, damage, healer.  The combinations of Blades you equip affect your characters’ class and add variety to the gameplay.  As your Blades level up, they open up new segments of a skill tree for you to drive a unique style of fighting for yourself.  This feeds into a social aspect of the game, where gaining your Blade’s trust through social events, as well as use in battle, raises their affinity with you and opens up further options of customization.

In combat, there are 3 combo types at your disposal.  Driver combos are created by chaining together Arts (abilities) and triggering physical effects like knockdown and stun.  Blade combos are created by chaining together special Blade abilities through elemental attacks and damage.  If enough Blade combos are chained, an elemental orb will appear around the enemies.  The final type is Fusion combos.  Fusion combos link together Drive and Blade combos into one cohesive attack.  Chain attacks can be initiated at certain points when a meter is filled during the course of battle.  This meter can also be used to resurrect party members, so use it wisely.  If you complete a Chain attack while an elemental orb is on the enemy, the chain will link a bit further, causing more damage.  The system seems to borrow a decent amount from past Xenoblade games, while introducing a bit more variety through the Blades.  It’ll be interesting to see how the system plays out.

An Expansion Pass was also announced for Xenoblade Chronicles 2 during this Direct.  Between the game’s release and next Fall, the Expansion Pass will unlock new support items, a new story quest, a rare new Blade, a challenge mode, and a new story and adventure, released in that order.  No further details were given on what each item means for the game, so we’ll just have to wait and see.

The final announcement was that starting November 9th, a new quest will be added to Legend of Zelda: Breath of the Wild that will earn Link Rex’s outfit from Xenoblade Chronicles 2.  No cost was mentioned, so I assume that will be free to anyone who owns the game.  See below:

Image from Polygon

With release less than a month away at this point, I’m excited to see how this new entry is received.  If it’s even half as sprawling and engaging as the original, coupled with the fact that it’s portable with the Switch, this game could be a solid contender for your gaming time for the foreseeable future!

 

What’re your thoughts on the game?  Did you catch the Nintendo Direct?  Feel free to shoot me an e-mail or find me on Twitch the next time I’m streaming, and thanks for stopping in!

Streams, Sales, & Random News!

Hello again!  Bit of an eclectic post for you this evening, so I’ll jump right in!

 

Extra Life 2017 Quickly Approaches

Photo from www.extra-life.org

Extra Life is next weekend!  If you haven’t donated yet, there’s still plenty of time.  This is a really great cause and since 100% of your donations go to the kids, every little bit does truly help.  You haven’t heard the last of this just yet, but if you’re able, please consider giving a little.  It is greatly appreciated.  We’ll try to have a segment at the end of the stream/evening shouting out our donors.  Big thank you to everyone who has donated so far, I’m about 1/3 of the way to my goal.  I’ve done better with each successive year and think we can continue that trend!

https://www.extra-life.org/participant/mark-goings

Now, on to more fun things!

Streaming Weekly!

I’ve been working on streaming a bit, so please check me out on Twitch and be sure to give me follow while you’re over there!  If you catch me online, say hello and let me know what you think of my content so far or if there’s anything specific you’d like to see from me, either here or on Twitch.  My current plan is to stream Wednesday nights, starting at 8pm ET.  Any other streams outside of that will be random for the time being.  Mostly, I’m streaming Destiny 2 and I haven’t been playing it outside of the stream, so you can monitor my progress.  Seeing as I don’t play a lot of FPS games, feel free to come and mock me for being a n00b!

 

Target Buy Two, Get One Free Sale!

Target logo from Target's corporate site

So, this week only (10/29 through 11/4), Target is having a buy two, get one free sale on video games and board games.  You can mix-and-match and the lowest priced item is free.  However, Switch titles are not eligible and neither are any of the Cards Against Humanity sets.  While that’s disappointing, there’s still plenty of other options here, especially with the plethora of fantastic titles released recently or releasing soon.  South Park: Fractured But Whole, Assassin’s Creed Origins, Wolfenstein: The New Colossus, Middle Earth: Shadow of War, Destiny 2 PC, Call of Duty WWII, etc.  If you order online, it works with preorders, too!  Good news for people still interested in toys-to-life (Amiibo, LEGO Dimensions, Skylanders, etc), these are included in the sale too!  All around, it’s a great deal if you have some games you’ve been thinking about grabbing or a few you missed.  Head over to Target’s home page and you can’t miss it!

Nintendo Switch: A New Home For Indies

Nindies photo from GoNintendo.com

The Nintendo Switch has been hugely for the indie scene.  If you go and log in to the eShop, 8 of the top 10 sellers are not Nintendo titles (maybe 7 out of 10 with the release of Super Mario Odyssey).  Many of the titles have been released on other systems before but are receiving new life on Nintendo’s successful new console.  Stardew Valley has been fantastic so far on the system and only promises to get better once the multiplayer update is released (on consoles first)!  Axiom Verge, Golf Story, Overcooked, SteamWorld Dig 2, and The Flame in the Flood to name a few.  The ability to take your titles on the go as well as play on the big screen is also an enticing proposition.  Especially with the limited release of actual Nintendo titles, there’s plenty of room for indies to fill in the release gaps and be successful on the platform.  We’ll see if that continues to be the case.  While the indies won’t have the benefit of something like the Steam Sales, Nintendo did just add a sale section to the eShop.  Time will tell how good/frequent the discounts are in that section, but it’s definitely worth keeping an eye on!

Ding Dong, Kinect Is Dead!

Kinect photo from Xbox.com

I just thought this was kinda funny.  Microsoft announced earlier this week that production of the Kinect peripheral is dead.  In an interview with Co.Design, Alex Kipman, the original creator of the Kinect, and Matthew Lapsen, Xbox Devices Marketing general manager, announced it was given the axe.  After doubling down on the device and including it with all launch bundles of the Xbox One, Microsoft took a step back and decided the extra processing power reserved for the Kinect would be better served being opened up to developers to help close the gap in performance between their console and the PS4.  Very few games in recent years have taken advantage of the device, so it shouldn’t come as a surprise that it’s being allowed to die.  If you’re so inclined, give Kinect Sports a dust-off to send it off in style!

 

That’s all for my random weekend post.  Thanks for stopping by if you made it this far!

E3 Is Upon Us!

E3 logo from E3expo.com

Today starts one of the biggest weeks in gaming news for the entire year!  Nerd Christmas in June!  The big show!  More exclamation marks!!!

Sorry…  It’s been a while since I’ve posted anything new.  I’ve got some other content in various stages of completion, I just need to get my butt into gear and get it done.  I’ve been a bit removed from the latest gaming news, so if I missed any announcements that contradict what I’ve written here, I apologize in advance.  That being said, I felt I would be remiss if I didn’t make a post about E3, so here it is!

The Events

For the past few years now, the main keynotes have been from Microsoft, Bethesda, EA, Ubisoft, and Sony (with Nintendo presenting in their own way, directly 😉 to consumers).  Below are kind of what I expect to hear about and what I’m excited about.

EA

In an unusual turn of events, the conference is beginning on a Saturday (today, June 10th) instead of the usual Sunday evening kick-off which has been led by Bethesda in recent years.  EA has taken up the mantle and is set to go live here very shortly.

If I’m being honest, EA games have never really wowed me and always seem to have a generic quality to them.  I know that’s a harsh assessment, but that’s how I see things, and their presentations are generally no different.  We will see the new iterations of their sports titles and they’ll tell us how different and improved they are since last year’s version.  Most likely, they’ll have one of the cover athlete’s present to talk about how excited they were to work with EA to bring the next latest and greatest entry of the sports game to fans.  This year, that may be Tom Brady, as he was chosen as the cover athlete for Madden 2018.  FIFA will receive its time in the spotlight as well.

Outside of their sports games, EA will definitely be showing of the new Star Wars Battlefront game.  Set to release this November and with the beta recently announced, they will definitely have some new gameplay footage and hopefully show off some new modes/content in the meantime.  I didn’t play much of the last release outside of my time with the beta, but I know it was heavily bemoaned as an unfinished game due to the lack of content out of the box and strong leaning on DLC/season pass.  EA should definitely be cognizant of this fact and make sure there is enough content in the base game to warrant gamers’ money.  I’m already intrigued just knowing that they actually put a story mode back into the game (#SinglePlayer4Lyfe) and learning more about Inferno Squad’s place in the Star Wars expanded universe.

Now, the above are the sure bets I would make for EA to show off.  As for other titles, I’m not so sure.  I don’t believe the Mirror’s Edge sequel was successful enough for EA for them to put more money into a new chapter so soon.  Battlefield 1 hasn’t even been out for a year yet, so we may see and expansion to that rather than a true follow-up.  Maybe they have a few new IPs up their sleeves.  I guess we’ll know sooner rather than later.

The EA press conference goes live today (June 10th) at 3pm EST.

 

Microsoft

I’m tempted to just put “Project Scorpio” here and then move on, but they will need to have more than that.  A more powerful version of their current console isn’t a showstopper.  Microsoft has already doubled down on keeping the platform as the Xbox One for now and allowing the games to be played on any version of the console, simply scaled to the power of the hardware, so they need to have games to back this up.  Price point could be a huge swing in their favor as far as the console wars go.  Touting that this is the most powerful video game console ever released isn’t enough if the price point is astronomical.  I’m guessing it’s going to launch in the $599 range, unless they’ve found some excellent discounts on parts.  It seems Microsoft is positioning this for a select subset of gamers who feel the need to be on the bleeding edge of technology (for console gaming specifically, before PC Master Racers come in and say something).

As for games, it’s already been announced that Halo 6 will not be at the show and honestly, most of the people I know that loved Halo have abandoned the series after the mediocre attempts following the original trilogy.  I think its presence will be missed, especially if they had some particularly epic in-game footage on the Scorpio.

Sea of Thieves is a likely candidate for screen time at the Microsoft conference.  After piquing interest last year, the game has largely fallen off the radar.  The premise seems very cool, we just need more details around how everything works and when we can expect to play it ourselves!

I’m not honestly sure what else to expect from Microsoft.  They could bring out the Phantom Dust sequel, especially considering the recent re-release of the original title as a free download on both Windows 10 and Xbox One.  A new Forza or Gears could show up but it’s not really been long since we had releases in those franchises, so these aren’t necessarily guarantees.  Scalebound may also see some kind of resurrection, considering Microsoft renewed the trademark for the game last month.

My big wish for Microsoft would be a new Battletoads game.  They’ve been teasing it for a while, with Phil Spencer rocking a Battletoads shirt at a few press conferences.  If done right, this is a franchise that has plenty of notoriety both from nostalgia and from time spent as a go-to trolling tactic for video game stores.  Soon, they may be able to answer that yes, they do in fact have Battletoads.

The Microsoft press conference goes live on June 11th at 5pm EST.

Bethesda

Bethesda usually kicks things off for the conference on Sunday evening but that does not appear to be the case this year.  Going live quite late for the East coast, Bethesda will technically be the first conference Monday morning.

I’m honestly not sure what to expect from Bethesda this year.  ESO just released the Morrowind expansion, so I don’t know that we’ll see any content updates for their MMO endeavor at this conference.  Fallout 4 content is winding down and other than the VR support for the title, I’m not sure that this will receive a lot of show time.  Doom is similar in that they may speak about the VR for the title, but I don’t know that much else will be said on that front.  I think the two certainties will be the Elder Scrolls card game and the new mobile app they’ve been hiring for that has seen some news circulating the web.  With Arkane Studios having recently released Prey, we may see something new in the works from that team but it may be too soon for anything concrete.

In a perfect world, Bethesda would have an unveiling of the next Elder Scrolls game.  I sank over 200 hours into Skyrim and never even touched the final expansion, so the opportunity to get lost in another realm of Tamriel is a tantalizing prospect.

Speaking of Skyrim, we may see some details around the Switch port of the title.  It was shown during the various announcements for the console and then vanished almost entirely.  Also, this title needs to be dropped from the $60 price point.  While I think it’s worth every dollar and then some, the game is nearly six years old at this point.  Regardless that it has never appeared on a Nintendo console, that would still be a tough pill to swallow for a lot of consumers.

The Bethesda press conference goes live on June 11th at midnight EST.

Ubisoft

Ubisoft always has a few tricks up their sleeves.  Aisha Tyler and her lady boners will almost certainly be present and appreciated for her comedic excitement in presenting.  You can also bet they will announce the new version of Just Dance, because apparently there are a lot of dancing fools out there buying up these titles each year.

As far as established franchises go, I think the Rabbids have been relatively quiet for a while, so it’s about time for them to make another appearance.  The collaboration with Nintendo for a Mario x Rabbids game may fit this bill and outside of what appears to be box art, we haven’t seen or heard much about the title.  Watch Dogs and the Ghost Recon franchise have recently seen releases, so I don’t anticipate any announcements in those areas, but For Honor seems to have been relatively successful for Ubisoft and we may see some expansion content here.

Assassin’s Creed is the other announcement that can pretty much be guaranteed at this point.  The number of leaks and images surrounding a new entry all indicate we can expect to see this one when Ubisoft takes the stage.

The Ubisoft press conference goes live on June 12th at 4pm EST.

 

Sony

PlayStation.  So many things to show.  So many things we’d like to see.

The new God of War.  The trailer last year looked amazing and we’ve needed a new Kratos adventure for a while now.  It seems highly likely that Sony would want to bring this back for another showing, based on the reaction it got last year.  Maybe they’ll show more about the setting of the game, an in-depth look at the parenting system that seems to be in place, or maybe just Kratos and his son whooping all kinds of mythological ass.  All are viable and entertaining prospects.

The new Spider-Man from Insomniac is another likely contender for some of the limelight.  The brief showing last year to illustrate the power of the PS4 Pro and HDR left us (or me, at least) wanting more.  Spider-Man 2 is still probably the licensed game that I’ve spent the most time playing and if anyone can do it justice, I think Insomniac can.  The free-roaming in Infamous seems right in line with what I’d expect from a Spider-Man experience.  Couple that with the capabilities of the PS4 and I’m excited at the potential this title has!

Final Fantasy VII Remake and Kingdom Hearts 3 are potential participants in Sony’s conference.  After announcing that the titles are still a few years away from completion (and bringing development of FFVII in-house), they may forego the show to alleviate the massive letdown of knowing we’re no closer to playing these games than we were at this time last year.  Or maybe they’ll continue to tease and tantalize, who knows?

PlayStation VR will undoubtedly have a segment allotted.  When the VR system launched late last year, it was nearly impossible to find for months.  Being the cheapest point of entry into the VR ecosystem did wonders for it, as well.  While adoption and titles have been scant, Sony has the opportunity to rectify this by showing that they will continue to support the headset with new and innovative titles to keep the momentum going.

I assume there will be some mention of Call of Duty WWII, since Sony has timed exclusive rights to the DLC for the series for now.  This does not excite me.

An interesting turn of events would be the announcement of a new Patapon or Loco Roco.  Both franchises saw their first entries remastered for the PS4 recently, so new titles for one or both could be possible.  Less likely would be a new PS4 model that would rival or surpass Scorpio’s power to continue taking the wind from Microsoft’s sails (or sales, whatever).  This seems highly doubtful as the PS4 Pro is already selling well and is currently sitting at a price point that I doubt the Scorpio will match, regardless of how powerful it is.

The Sony press conference goes live on June 12th at 9pm EST

 

Nintendo

In classic Nintendo fashion, they are not holding a traditional press conference, but rather hosting a Nintendo Direct (this year called the Nintendo Spotlight, I believe).  Super Mario Odyssey has been said to be heavily featured for the presentation and I wonder if it will be akin to how Zelda was the focus of their show last year.  After a disappointing Pokemon Direct this week, maybe they will have saved more Pokemon news (namely, for the Switch) for the E3 presentation.

Riding on the momentum the Switch has built up since its release, Nintendo will almost certainly focus on what’s to come for their new console through the end of this year and into early next year.  Nintendo needs to clarify how their online service is going to work, what’s included for the price, and what is up with the friends list app configurations for voice chat and such.  Early images have people worried about splitters, headsets, and the distance from their console (NES Classic controller all over again!), so Nintendo needs to get in front of this, let people know how it all works, and why we should give it a chance.  Additionally, the Virtual Console needs some love and attention.  With as powerful as the Nintendo nostalgia is, the possibility of having 30+ years of Nintendo titles on the Switch is a fantastic opportunity.

The 3DS will have a segment devoted to it, as it still holds significant market share in the mobile space, but Nintendo seems to be cannibalizing a bit of that thanks to the portability of the Switch, not to mention the 3DS itself is just over 6 years old now.  An odd move would be to announce a successor to the 3DS this year, which I don’t believe will happen seeing as they announced the New 2DS XL for release next month.

I would like to see some news about the SNES Classic Edition which was rumored to have leaked earlier this year.  Arguably more popular than the NES, if a Super Nintendo version was released that addressed many of the issues people had with the NES Classic (supply, cord length, no expansion opportunities for titles, etc.), Nintendo could stand to regain a lot of good will that was lost over how the NES Classic Edition was handled (all the while, making money hand over fist).  It’s a win-win for the Big N and hopefully they can do it right this time.

The Nintendo press conference goes live on June 13th at 11:30am EST.

 

I’ll be keeping an eye on the E3 announcements as they roll out and writing up my thoughts on each presentation as time allows.  In the meantime, everyone enjoy your weekend and look forward to the gaming goodness we have headed our way in the coming week!  If I missed anything you’re looking forward to or you’d just like to drop your ideas out there, feel free to leave them in the comments and I’ll try to respond to them.  Thanks, as always, for reading and please share this around if you like what you’ve read.

Time To Switch It Up!

Nintendo Switch Launch Review

Now that I’ve had nearly a month with the Nintendo Switch, I wanted to put down some of my thoughts about Nintendo’s new home console hybrid.  For the reading impaired/averse, I’ve prepared an abridged, video version of the write-up:

The Launch

Looking through the list of physical releases for launch day, it was easy to feel a bit uneasy.  For most gamers, the only title of interest was Legend of Zelda: Breath of the Wild, but seeing as it was being released on the Wii U as well, it’s hard to think of it as a system seller.  1-2 Switch will be fun for a party game but most of the other titles didn’t do much for me or would be relegated to purchases simply to feed my need to have things for my new toy.  The eShop has had similarly bleak start.  I am Setsuna and Snippeclips being the shining stars of the digital lineup and even here, I am Setsuna is already available on PS4/Vita and Steam.  With the thin launch day release, it begs the question, “What was Nintendo thinking?”  The answer is they had full faith in Breath of the Wild and it was not misplaced, though my thoughts on that are still forthcoming.  So, while the launch day lineup was weak in quantity, the quality was solid and I am still playing Breath of the Wild, Snipperclips is a great puzzle game to play in co-op (up to four players), and there are more titles on the way that would fall into the Switch’s launch window (roughly 6 months or so after release).

The Interface

The interface for the Switch is pretty straight forward.  You have a line of user accounts in the top-left of the screen, a line of game titles that you’ve played from cartridges or downloaded from the eShop, and a row of various options and settings below that.  The two of note from the bottom row are the News and eShop buttons.  News presents a feed of tiles curated by Nintendo, displaying new releases, eShop promotions, videos, and more.  It’s a great place to check out the latest updates and you’ll have a little notification bubble when there are new items to check out.  The eShop is very bland at the moment.  You’re only given the options to check out Upcoming Releases, Recent Releases, or to Redeem Codes.  As the shop’s offerings grow, I assume this area will become more robust as well, with breakouts for Virtual Console, demos, eShop exclusives, etc.  The whole interface may potentially change as time moves on.  The Xbox 360’s interface changed drastically from its original look back in 2005, so anything is possible as Nintendo gets feedback and lets the system get more exposure.  Overall, nothing particularly thrilling about the current interface, but its minimalism serves functionality.

The Hardware

The Switch hardware itself, while not perfect, is pretty sweet.  With multiple ways to play, I wanted to sit down and give them all their fair shake before passing judgement on them.  By far, I’ve spent the most time playing on the TV, with a variety of controller configurations.  The Pro Controller feels the best and most natural for traditional gaming.  The controller is a solid size, the buttons are larger for people whining about the size of the JoyCons, and it has all the features of its smaller brethren as well.  Rumble, NFC, accelerometer/gyroscopic motion sensors, and around 40 hours of battery life on a single charge.  Nintendo also hid a neat little Easter egg behind the right joystick.  If you look through the clear portion to the circuit board inside, printed there you will see, “THX2ALLGAMEFANS.”  A cool little note that anyone would appreciate.  The Pro Controller can be a bit of a challenge to find, but if you can get your hands on one, I absolutely would.

Moving down the configuration line, my next preference is with the JoyCons in one of the JoyCon Grip shells.  Mimicking a standard controller pretty deftly, the JoyCon Grip configuration works reasonably well for those seeking a more standard gaming experience.  Adjusting to button configuration/layout takes a few moments, but I was able to play comfortably, without incident, for a good while.  I also tried using the JoyCon in separate hands, similar to how you would have held the Wiimote and Nunchuk.  While not normal, this setup also worked pretty well and allowed me to sit back on the couch with my hands at my sides (optimal laziness achieved!) to play my games.  I don’t necessarily see myself playing like this often, but it was a bit more comfortable than sitting with hands front-and-center holding a traditional controller.  I did experience a bit of the JoyCon sync issue with my left JoyCon, but honestly, incidents were few and far between so it ended up being a pretty minor inconvenience.

The above configurations worked well in both TV and Tabletop modes, which brings me to Handheld mode.  The Handheld mode is a mixed bag for me.  I love the portability and the screen on the Switch presents a very nice image, but due to the weight of the system and me being me (that is, terrified of dropping electronics I paid good money for because I don’t have extra just lying around), the adjusted grip necessary to play in the mode is the least comfortable for me.  That’s not to say it’s bad or unplayable by any means.  I’ve enjoyed my time taking the system of the dock to lie in bed and play just a bit longer before going to sleep (and the occasional bathroom break, as well).  My hands just naturally sit lower on the JoyCons in this configuration to add more support for the console.  This makes reaching for the +/- buttons a bit more of a stretch than they would be normally and also contributes to some hand cramping after long play sessions.  Obviously, not everyone will have this issue.  I’ve had friends mention the Handheld mode has been their most played format.  Since portability is a huge draw for the Switch and the console functions admirably in this mode, I’m sure I’ll be playing my fair share this way, hand cramps be damned!

The best part about all of these controller options is that switching (ha!) is a snap!  Any time the system detects a new controller, you’re given the option of which controller you’d like to use.  Additionally, from the Home menu, you can change configurations and sync/player order with equal ease.  With so many options, it’s great that jumping from one to the other is so simple.  Playing on the TV with a Pro controller but need to go take care of something?  Remove your Switch from the dock and if you have JoyCons attached already, just click the triggers and you’re on your way.  Settling back in after you’ve addressed your other responsibilities?  Dock the Switch, press any button on your preferred controller, and you’re back in the game.  Nintendo really nailed the functionality here and it will be especially appreciated once some more couch multiplayer titles are released.  Drop-in/drop-out functionality just got much easier.

Jumping from docked/TV mode to Handheld mode and vice versa is really as easy as it looks.  Lift the console off of the dock and the image appears on the screen split seconds later.  Drop (read: gently place) the console back into the dock, and you’re up and running on the TV with comparable speed and ease.  The ability to take my console-quality experiences on the go has been fantastic.  It’s such a compact device when compared to the likes of the PS4 or Xbox One when travel is concerned, especially since all you really need is a USB-C charging cable/AC adapter and the console.  I even tested it a bit using my backup battery (previously purchased for Pokemon Go!) and was able to slowly charge the system even while playing.  I’m sure it will put a heavier strain on my backup battery but knowing I can extend the relatively short battery life of the system should I need to is great for peace of mind.  Granted, if I’m out and about, the short battery life isn’t really an issue since I’m not generally going to play for an extended amount of time away from an AC adapter/dock, but you can always find extenuating circumstances for such needs.

The Conclusion

While not perfect, the Switch has managed to successfully marry portability with home console-quality experiences.  Nintendo is not interested in going toe-to-toe with the power of the likes of the PS4 or Xbox One, but the Switch is a very capable machine that showcases Nintendo’s drive to try new things and be an innovator in the gaming industry.  Don’t let the smaller issues like the JoyCon sync or thin launch lineup, dissuade you from this new offering.  The Switch is still fantastic after a month of hands-on time and we’re just getting started!  Stick with me for more as Nintendo continues to switch up the way we play!

The Day I’ve Been Waiting For!

Hello everyone!

It’s finally here!  The Switch has arrived and I went a little crazy with my purchases.  I grabbed a bit of everything and hope to have some impressions and/or informal reviews soon.  For now, I made a couple of unboxing videos.

Nintendo Switch & Accessories Unboxing

The first video is the unboxing of the main console and the wealth of accessories I snagged from the launch lineup.

Mostly just a quick look at the system and such in familiar hands.  Also, at my awkwardness on camera (and new, snazzy Breath of the Wild t-shirt).

Legend of Zelda: Breath of the Wild Master Edition Unboxing

The other video I have for today is an unboxing of the Master Edition of the Legend of Zelda: Breath of the Wild as well as a look at the amiibo released for the launch of the title.

 

If it’s not clear, I love the Zelda series and am extremely excited to play this new entry, especially given the ratings it has been receiving pretty much universally.

I hope you guys enjoy the videos.  Please feel free to share them if you do or the blog in general, even if the videos aren’t your cup of tea.  As always, thanks for checking this out!

Switch Questions: A Week Later…

Alm artwork from Nintendo's YouTube
(Switch Logo from Nintendo’s YouTube Page)

More posts about the Switch!  We’ve had a little over a week to digest the information from the Nintendo Switch conference and there are still some unanswered questions.  Whether Nintendo plans a slow release of information leading up to the release to keep people talking about the system or they plan to have a Nintendo Direct info dump sometime between now and launch, there are things that need to be answered.  Here are some of the questions I have and others have posed.

Online Functionality

Friends List/Chat

Nintendo has stated that friends list and matchmaking will be done through a companion app.  This is an odd move that they have briefly explained the reasoning behind but is still largely unclear.  Is the app the ONLY way to navigate these features?  One of the reasons given was when you’re out and about, you will always have your phone with you and it removes the need to take a potentially bulky headset on the go.  If that’s their main reason behind the decision, it seems to contradict them stating that the Switch is first and foremost a home console.  Does that mean we’ll also have to sit with our phones on our laps while playing at home?  The lack of headset usage is also confusing when you think about being on the move because that removes any privacy from the equation.  You’ll be speaking out loud to your phone and hearing the conversation over speaker phone as well (unless you’re going to do the awkward shoulder hold to keep the phone pressed to your ear OR bring a headset for your phone anyway).  Also, no one wants to be THAT person, blaring their game music/sound or having a heated bout of trash talking an opponent while sitting in an airport terminal or wherever you may be (“Sorry, sir, we’re going to have to ask you to leave.  You’re upsetting the other patrons…”).  All of the mystery around this decision needs to be clarified sooner, rather than later to prevent people’s imaginations from running wild!  If it’s not already too late for that…

Online Multiplayer

For the first time, Nintendo is going to have a paid requirement for their online functionality.  This has people nervous for many reasons.  The first, and largest, reason is that Nintendo’s online gameplay has been mediocre at best, and downright bad in other situations.  If they plan to charge for their online, hopefully they have an impressive infrastructure in the works and ready to go at its launch because people are overly critical of everything Nintendo does and this could be a deal-breaker for many players.

Outside of the infrastructure, the other offerings need to be fleshed out and explained.  We know we will be getting free “rentals” of Virtual Console titles rather than being given them outright.  We also know there will be monthly discounts of some sort for subscribers.  This is all very standard issue for online offerings these days, so Nintendo needs to prove why their service will be worth the cost of entry outside of the norm for such things.  If they come out with the $59.99 per year that is the current standard for the likes of PlayStation Plus and Xbox Live Gold with nothing but what has been announced, they will likely be laughed at and the offering will flop.

A feature-rich online environment (cross-game chat/parties/lobbies, easy game invites, responsive interface, etc.) with the discounts and free trial Virtual Console games at a significantly reduced price point will garner support for the offering in the early days and drive adopters towards it.  If it proves to be a worthwhile value proposition and the infrastructure is steady, a slow rate increase would not be out of the question further down the road.  Nintendo needs to prove themselves in this arena beforehand though without trying to directly compete with the likes of Sony and Microsoft, since these waters have been largely untested by the Big N.

Virtual Console

Lots of questions here and little is known so far.  We know it will be an option and that some of the older offerings will contain updated features (such as online play).  However, we don’t know what games will be offered.  Will the current offerings on the Wii U be available immediately?  Will your current library of titles port over?  Will there be an up-charge like there was from the Wii VC to the Wii U VC?  Will we see GameCube titles offered through the Virtual Console?  Will your current eShop wallet funds carry over to the new system?

Nintendo has a huge pull from nostalgia.  People love revisiting classics from their childhoods.  Having the current list of Virtual Console titles immediately available would essentially make the Switch a Nintendo time capsule that you could take with you anywhere.  It also expands the launch offerings (which are admittedly thin) by a significant number, adding to the appeal of the system.  That being said, you can only ask people to re-buy old classics so many times.  If your existing Virtual Console purchases do not transfer over to the new system, it’ll be a tough pill to swallow for many fans who have bought into the ecosystem on past consoles.  After the fee charged to move titles from the Wii VC to the Wii U VC, it would be an excellent good faith gesture for Nintendo to offer the migration free of charge this time.  As for GameCube titles, there have already been stories stating that several GameCube titles have been rumored to be running on the Switch hardware.  Super Smash Bros. Melee, Super Mario Sunshine, Luigi’s Mansion, and Animal Crossing were specifically listed according to sources speaking to Polygon.  The inclusion of the current Virtual Console offerings plus GameCube games would put some of the best games of the past 30+ years directly in your hands in a single place, making the Switch that much more enticing to gamers.

Outside of the above, the features of the Virtual Console as well as the price points for each console’s offerings need to be solidified.  As mentioned, nostalgia is an area where Nintendo excels and they need to treat that responsibility with the care it deserves.

Console Features

Capacitive Touch Screen

The JoyCons were front and center of most of the announcements and for good reason, they’re pretty impressive little pieces of tech from all accounts.  One thing that was announced but largely glossed over was the new capacitive touch screen on the Switch.  I assume this was done to prevent further confusion of the messaging around the home console/portable console question, since the touch screen would only be usable when not docked.  However, this is the first Nintendo console to feature capacitive touch rather than resistive.  I’m not sure how often this will feature into gameplay development, based on the inability to use the feature most of the time (I plan on largely using the console as a home console, but time will tell if I use it on the go for a significant amount of time).  The screen will, however, allow for the porting of Nintendo’s mobile phone offerings in a more cohesive way.  You would potentially be able to use the Switch, sans JoyCons, as a mobile device much as you would use your phone for these titles.  That furthers the proposition that this console could be the place to play over 3 decades worth of Nintendo titles, including their new offerings on mobile phones.

Battery Life & Charging Methods

In conversations about the Switch, battery life was being discussed.  It has been stated that on the low-end, the system offers around 2.5 hours of battery life in portable mode.  Since the console has a USB-C port on the bottom, it stands to reason that you could charge the device with a backup battery you may already have (as I mentioned in my last write-up about the Switch).  However, with the placement of the port on the bottom of the unit (for ease of docking and placement of the JoyCons), you would not be able to charge the device while using the kickstand.  I believe this is a non-issue, since I don’t see many people playing it in that mode for excessively extended amounts of time due to the screen size.  As with all things Nintendo though, and the extra scrutiny placed on their decisions, the inability to do so was bemoaned by those I spoke with.  Ways in which battery life can be extended should be addressed directly by Nintendo at some point, seeing as it seems to be an issue among many people who plan to use the system in a mostly portable fashion.

 

So, I realize most of my posts have been about the Switch and that is due to the fact that it is what has me the most excited recently.  With it being the next big console launch, potentially followed later in the year by Project Scorpio, it’s been prevalent in my thoughts.  As the year progresses and other gaming news emerges, I plan to switch (sorry, I had to) up my topics a bit more.  If there is anything you’d like my thoughts on around anything gaming related, feel free to drop me a comment or e-mail and I will do my best to respond.

Fire Emblem News Galore!

Alm artwork from Nintendo's website
(Image of Alm from Nintendo’s Website)

The Fire Emblem series has become a favorite of many Nintendo fans in recent years.  With the stellar release of Fire Emblem Awakening and then followed by the well-received Fire Emblem Fates, the series has found revitalized strength to bring it back from the brink.  I remember reading a rumor a couple of years ago now that had Awakening not sold as well as it did, Nintendo was considering shelving the franchise for the time being.  That didn’t happen, obviously, and the series is now in full force!  The RPG tactics series from Intelligent Systems with perma-death for your characters and intriguing storylines has piqued players’ interest (character appearances in Smash Bros. helped, as well!).  The Nintendo Direct this evening (voiced by Yuri Lowenthal) featured all the new Fire Emblem a fan could want.  Let’s dig in!

A new take on an old classic

The first entry shown was Fire Emblem Echoes: Shadows of Valentia, which releases on May 19th of this year for the 3DS.  Additionally, a dual pack of amiibo featuring the game’s protagonists, Alm and Celica, will be available the same day.  No information was given about how they will interact with the game.

As for the game itself, it is a retelling of Fire Emblem Gaiden, which was released in 1992 exclusively in Japan for the Famicom.  The game appears to feature a bit of dungeoneering in addition to the normal Fire Emblem gameplay we’ve come to know and expect.  The trailer states that the game will stay true to the style of the original, with a few modern enhancements such as animated cutscenes!

Seeing as many of the Fire Emblem titles never left Japan until more recently, this is a welcome addition for fans new and old outside of the country to get their hands on one of the original titles.

Switching gears to a new entry in the series

*Insert Switch click sound here* (I still love that sound).  A full-fledged Fire Emblem entry is heading to the Nintendo Switch!  No official title has been announced yet and it stated the release is planned for 2018.  Hopefully all goes well and they are able to hit that (very large) target release window.

While we’re talking about the Switch…

Some more details were shown in regards to Fire Emblem Warriors, the game being developed by Koei Tecmo.  We got a brief gameplay trailer showing the standard hack ‘n slash action we’ve come to know (and maybe love, if it’s your kind of thing) from Koei Tecmo.  While I’m not a huge fan of the series, Hyrule Warriors was fantastic.  It had the right amount of story to drive a Zelda fan like me to keep playing it while mixing in the classic elements from the long running Warriors series.  If they keep that formula with the Fire Emblem franchise, I could see this being another title to pick up for a play-through.

In addition to the Switch, the title is also being developed for the New Nintendo 3DS (not to be confused with the original 3DS, even though the naming IS in fact terribly confusing).  Both versions are currently set for a Fall 2017 release date.

Fire Emblem for your phone, wherever you go!

Finally, we have more details of the previously announced Fire Emblem title for smartphones.  Fire Emblem Heroes is the smartphone take on the series.  It features heroes (hence the name) from many of the previous entries in the Fire Emblem series, including some new ones.  Heroes are summoned using orbs that can be won in battle or purchased as micro-transactions.  The battles follow the standard tactics, rock-paper-scissors style of gameplay as the previous entries in the series.  Characters are (at least partially) voiced and can be leveled up through battle.  There are different kinds of battles and they seem to be on relatively small battlefields that fit entirely on your phone’s screen.

Fire Emblem Heroes appears to be launching first on Android phones on February 2nd.  iPhone users will need to wait, as the only time frame that was given for iOS was “soon.”  Outside of this, Nintendo has opened a site where you can vote on which heroes you’d like to see featured in special in-game events once the title is released.  If you login with your My Nintendo account, you can earn a platinum point bonus by voting.  You can apparently pre-register now on the Google Play store to prepare for the release.

That’s a wrap!

The Fire Emblem Heroes details were the last presented in the Nintendo Direct.  It looks like the next year will be a great time to be a Fire Emblem fan.  I’ll be sure to post updates as more news about these titles is released.

Now if only Nintendo would show as much love to the Metroid series… (it was hinted that something may be forthcoming in the next year on that front)

Nintendo Switch Conference Details

tloz-botw

(All images from Nintendo’s Switch Homepage)

Oh man.  So many details over the past few days, some more exciting than others  Strap yourselves in for a long post (and sorry for the lame title)!  I’ll try to divide it up so you can skim to whichever headers interest you most.  I wouldn’t even know where to begin for a tl;dr…  Anyway, first things first, we all know the conference was very awkward watching it outside of Japan.  The translators were very monotone and some of the presenters were a bit cringeworthy.  It happens.  With that out of the way, let’s get down to business!

Nintendo Switch Pricing/Configurations/Accessories

Nintendo started out immediately with a price point and release date, which everyone was clamoring to know.  The system launches on March 3rd, 2017 for a suggested retail price of $299.99.  This price point offers two options for consumers, a version with matching gray JoyCons and one with mismatched neon blue and neon red JoyCons.

Either option contains the Switch console, a left and right JoyCon, wrist strap grips that cover the rails when detached from the system, a JoyCon controller grip shell, a Switch docking station, an HDMI cable, a USB-C charging cable, and an AC adapter.

Outside of the main console, there a plenty of first-party accessories announced for this thing.

AC Adapter – $29.99

Should you need a spare AC adapter or a replacement, it’ll set you back $30.

JoyCon (Left & Right) – $79.99

Some people are already crying foul about the price here, but when you think about it, you’re getting 2 controllers, so it boils down to about $40 a piece.  Pretty standard for controllers nowadays.  This package is offered in many varieties.  You can get 2 of the same color for gray, neon red, neon blue or you can choose mismatched colors for the set as well.  Judging by the packaging, these sets with come with the wrist strap grips for each controller as well.

JoyCon (Single Left or Right) – $49.99

You can buy an individual JoyCon to fit your needs for $50 with the various color options available to you as well.  This makes the bundle of the two controllers a little more appealing, since you’re saving $10 per controller by getting them together, should you need that many JoyCons.

JoyCon Wrist Straps – $7.99

As far as I can tell, these are replacements and/or vanity purchases to have colors matching your controller rather than the standard gray.  Offered in neon red and neon blue.

JoyCon Charging Grip – $29.99

In a slightly confusing move, this JoyCon controller shell is different from the one bundled with the system in that it actually charges the JoyCons while they’re attached as opposed to the holding them.  Apparently, you can charge the JoyCons with this shell or while attached to the Switch while it is charging (through the dock or simply plugged in with USB-C).  Seems like this may be a worthwhile investment to avoid needing to pull the system off the dock to charge the JoyCons and keep playing.

Carrying Case with Screen Protector – $19.99

Pretty standard and self-explanatory here.  Since the system is meant to be easily picked up and taken on the go, a carrying case makes perfect sense.

Switch Docking Station Bundle – $89.99

This price seems a bit high, but it does come with a replacement dock, an HDMI cable, and an AC adapter.  If you are frequently between two locations, I guess it makes sense to buy this bundle rather than constantly disconnecting and reconnecting the set that comes with the console.  Or maybe as a bulk replacement should tragedy strike these accessories.

Pro Controller – $69.99

I have not been able to find a price or listing for the Switch Pro controller as of this writing.  I’m not sure if I missed them and they’re sold out/listings taken down or what.  I would assume the price for this would fall in line with standard market prices for current console controllers around $50-$60. UPDATE: According to Polygon, the Switch Pro Controller is coming at the steep price of $70.  Hopefully, these prices will come down.

That covers most of the accessories I believe, so let’s switch over to what the system can do!  (Sorry, I had to.  They kept doing it during the presentation).

The Switch!  Features & Such

Nintendo’s president Tatsumi Kimishima gave us a look into more of what the Switch can do and how it will do it.  He spoke of the online capabilities of the system with online multiplayer, lobbies, and chat.  Interestingly though, Nintendo has opted to use a mobile app for the chat/social portions of their online.  Reggie Fils-Aime stated that it makes for a more portable offering, since you don’t have to worry about taking a headset or other bulky items like that with you, since you almost always have your phone on you.  I had initially thought that the app would just be a way to interact with your friends’ list outside of the Switch itself, but it sounds like it may be the ONLY way to do so.  Time will tell on this front.  Additionally, Nintendo is moving to a paid online structure, a la PlayStation Plus and Xbox Live Gold.  Initially, the online component will be free for consumers to test, likely for Nintendo to stress test and correct issues as well, but in Fall 2017, the service will move to its paid model.  No pricing was offered for the online component.  It was mentioned that the paid offering will allow people discounts to certain products as well as a free NES/SNES monthly game.  This free game is more of a rental, since it changes month-to-month and you will not retain access to the games between months without purchasing, but the titles have been said to potentially offer updates/new features such as online play for old classics.  It’s a different take on the PS+ Free Games/Games with Gold, but seems fitting with Nintendo’s stranglehold on our nostalgia.  Give the free taste but pay for the hit.

This was mentioned kind of casually but THE SWITCH WILL NOT BE REGION LOCKED!  Finally!  Thank you, Nintendo.  There have been times over the years that I’ve wanted to import games that were potentially not going to make their way over here (Project Rainfall comes to mind) but I was not able to do so.  This was especially frustrating with handheld titles.  It’s nice to see them finally remove this restriction.

The Switch itself, outside of docking mode, apparently has a battery life of somewhere between 2.5 hours and 6.5 hours, depending on the games you are playing.  This isn’t surprising and seems to be in line with the battery life of the GamePad for the Wii U when the system launched.  This doesn’t concern me for few reasons.  First, I don’t envision myself taking this thing to a park and playing it for more than 2 hours while I’m out and about.  Second, I’m rarely anywhere for an extended amount of time where I don’t have access to an outlet to charge the Switch, should the need arise.  Lastly, there will almost certainly be extended life batteries/cases for the console down the road for people who do need more that a couple of hours of battery life on the road.  Since it charges through USB-C, you may even be able use your existing backup batteries (maybe those that you purchased for Pokemon Go excursions.  Was that just me?  Ok, nevermind…)  They did note that you can play the console while it is charging.

To help with the battery life, the Switch is returning to cartridge-based media.  Not only will it help with battery life, it will also help shorten load times and help prevent the need for lots of extra storage as games will likely be able to be written/saved directly to the cartridges.

Speaking of memory/saving, the Switch is only offering 32gb of storage space.  While this is expandable through a microSD slot housed behind the console’s kickstand.  With games like Breath of the Wild clocking in at a reported 13gb+, if you plan to go digital, you should plan to buy a large microSD card.

During the presentation, it was noted that up to 8 Switch consoles can be connected for local multiplayer.  This is pretty cool as it would give each player his or her own screen to use while playing games together and avoid the ever-present issue in couch multiplayer games of screen-looking (Ah, Goldeneye.  We remember those days…)

The screen of the Switch was noted to be a capacitive touchscreen, similar to what you’d find in most smartphones these days.  It’s a welcome addition to the traditional use of the resistive touchscreens Nintendo has used for their devices up to this point.  Since the console is primarily a home console, I’m not sure how heavily touchscreen features will be implemented, but the option is there for developers that choose to utilize it.  Maybe some of the Art Academy games will make their way to the Switch?

JoyCons!

The little controllers with the silly name!  We’ve known what the controllers were since the unveiling a few months ago, but not everything they could do until yesterday.  It was announced that the right JoyCon will have NFC built-in, bringing amiibo functionality to the Switch.  We knew this would be the case but it wasn’t confirmed where in the unit it would be.  The left JoyCon features a Share button, which will take screenshots or videos eventually to be shared.  It was noted how the images/videos would be shared, specifically, just that they could be.  As mentioned above, there will be color variations of the JoyCons, starting with gray, neon red, and neon blue.  Each JoyCon also features a plethora of buttons to be used.  They house a joystick that can be clicked, 4 primary face buttons, an L or R button (depending on which JoyCon you’re holding), a ZL or ZR button (also JoyCon dependent), and then SL and SR buttons located in the slide rail (JoyCon agnostic). Additionally, the right JoyCon (which seems to house the most tech) has an IR camera that can register distance between itself and objects, as well as object shapes.  It was noted that it could register things like rock, paper, scissors.  The JoyCons will also be motion controls, much like the current Wiimotes.  And finally, HD rumble.  The new HD rumble is apparently so accurate, you can tell the difference between the number of objects clinking around inside.  The example given was that the JoyCon was a simulated glass and ice cubes were being added to the controller.  When shaken,  a distinct difference could be felt between the number of cubes and then a further difference noted when water was added to the “glass.”  It’s an interesting feature that could a bit of tension to situations in horror games.  I’m sure it will be used in many interesting and/or gimmicky ways!

Games!

A number of games were confirmed for the Switch during this presentation and further details were given on games we knew were in the works.  I’m only going to cover games that were interesting to me in some way (i.e. – you won’t find anything about the sports games here.  Sorry, not sorry.)  It’s my blog, deal with it!

1, 2 Switch

1, 2 Switch appears to be the launch title akin to Wii Sports or Nintendo Land.  It’s a collection of mini-games set to be a sort of proof-of-concept.  The option to not include the title as a pack-in with the system is an odd one though.  From the looks of the games, it’ll be a fun little party game and a great way to show off some of the things the Switch can do, but ultimately, I think this one will be short-lived.  Nintendo Land suffered a similar fate.  While I thoroughly enjoyed the mini-games in Nintendo Land, it didn’t have a huge draw to bring my friend and me back into the fold.  Wii Sports was fun because each time felt slightly new and different and had the right balance of fun and competition to it, especially bowling, which brought us back many times over.  I think the games included in 1, 2 Switch will be fun during the launch window while we wait for new titles but will then get shelved in favor of other offerings.  Some of the mini-games included are a quickdraw competition (wild west style), Samurai training (swinging and catching swords), an eating competition (very weird using the IR camera to “eat” the most), and a ping pong game (based on sound and feel from the controllers, no visuals to speak of).  1, 2 Switch is currently slated as a launch title.

Arms

Arms looks interesting.  Anyone who played a bit of Wii Boxing knows that it could be a bit tiring to flail around and win your matches.  Arms looks to take that to the next level.  With the precision of the new motion controls in the JoyCons, you’re dropped into a 1 versus 1 arena match between fighters with extendable arms.  Thrown punches can be tweaked by twisting the JoyCons, blocks can be initiated, and you can dodge by turning both JoyCons in the same direction for a quick sidestep.  Many different fighters were shown and are sure to offer a variety of styles and speeds.  I’m hoping this game will have some depth and keep people coming back to the arena for further bouts but it does seem like this one may be another proof-of-concept dust collector shortly after launch.  I hope Nintendo proves me wrong here because it looks to have a ton of style and promise.  Arms was given a release frame of spring 2017.

Splatoon 2

Nintendo’s competitive 3rd person shooter returns with new stages, new weapons, and more customization.  Splatoon was a title I wanted to spend more time with but the controls always felt a little off to me.  Hopefully, they’ve been tightened up a bit and we can enjoy a return to this paint-powered battleground.  Not much else to say here since it seems to be a simple iterative approach to the series.   Splatoon 2 is currently slated for a summer 2017 release.

Super Mario Odyssey

A new 3D Super Mario game set outside of the Mushroom Kingdom this time!  While interviewing Miyamoto about this game, it was revealed that this should be a more challenging iteration in the series.  Miyamoto stated that with each entry in the series, they tend to fluctuate between accessibility and challenging action and that this title will be more geared towards the latter.  Many diverse environments were shown in the trailer for this title, including a thriving NYC-like metropolis (complete with pedestrians and traffic), a quaint desert town, a lush forest, and some sort of trippy, colorful geometric wonderland.  Hats appear to play a large role in this new title as well.  Mario’s hat will be alive in some way this time around, similar to Link’s iconic hat in Minish Cap.  Bowser is also shown to be wearing a snazzy top hat (for his wedding to Princess Peach, according to a billboard in-game) that he throws like a weapon, and Mario’s ship that he uses to traverse the game world is also hat-shaped.  The game looks pretty fantastic and I’m always excited for a new 3D Mario title!  This one is set to release in the holiday season of 2017.

Xenoblade 2

Most places online are calling this Xenoblade Chronicles 2, but the trailer simply says Xenoblade 2.  It looks to be more of a direct successor to the Chronicles series than X was, which I am completely ok with because X did not engage me the way the original Chronicles did.  Monolithsoft has been fantastic at creating large worlds and it was truly impressive the scale they managed on the Wii hardware.  I’m excited to see how this title turns out!  No release date or window was given.

Fire Emblem Warriors

A new Warriors game mash-up with Nintendo from Koei Tecmo!  I enjoyed Hyrule Warriors a lot even though I don’t particularly care for the Warriors games, typically.  The Fire Emblem series is definitely one that I need to spend more time with, especially given the fantastic entries we’ve seen recently on the 3DS.  No release date/window was given for this title.

Dragon Quest X & XI

Dragon Quest X has been out in Japan for a few years now, across multiple Nintendo consoles and even PC, I believe.  Square Enix has not brought the title stateside yet and still may not.  The conference only specifically mentioned the titles (both X & XI) coming to Japan.  The newest entries of the Dragon Quest series, they follow in the footsteps of Final Fantasy with testing the waters in the MMORPG realm while claiming spots as main series’ entries.  The series has always been more popular in Japan than elsewhere but hopefully they will rectify the situation and bring them to their fans in other countries.  No release window or date was shown at the presentation.

Dragon Quest Heroes 1 & 2

While Dragon Quest X and XI will be separate titles, the borrowed Warriors-style Heroes games will apparently release as a single compilation on the Switch.  Square has done a solid job of borrowing game styles from other developers and making them their own (Dragon Quest Builders = MineCraft, World of Final Fantasy = Pokemon), so the Heroes series is no exception.  This title was also not given a release date/window.

Shin Megami Tensei

No specifics were offered other than some art shots of dilapidated buildings and some familiar characters (Jack Frost!).  A new, full SMT title on a home console is surely a welcome addition to any game library though.  No further details or release date were offered.

Project Octopath Traveler

Sounds odd, looks fantastic!  A mix of retro and new RPG styles.  Not much is known other than a few screens and a short trailer.  It apparently comes from the team behind the excellent Bravely series, which already puts it up there on a list of games you’ll want to play (or should, at least).

Skyrim

We knew it was coming from the Switch unveiling but now it’s confirmed.  Todd Howard had lovely things to say about Nintendo and hopefully, this will be the start of Bethesda bringing more titles to Nintendo platforms.  However, they’re charging the full $59.99 for a game that is now nearly 6 years old.  It’s unclear whether this is the remastered edition or not, but if it’s the entirely same game, the price point is a bit steep at this point in its life regardless of how amazing the game is.  The game is currently set for a fall 2017 release.

No More Heroes

No real specifics were given about this title other than Travis Touchdown was making his way back to Nintendo’s consoles.  Suda 51 remarked about the indie scene on the Switch and how it appears to be very friendly to smaller developers, and that interested him (since he’s kind of indie/weird).  If you’re not familiar with the series, check it out.  The premise was, what if a Johnny Knoxville-esque character was interested in martial arts, sci-fi, and things of that nature, ordered a lightsaber-like weapon from the internet only to find himself thrust into a global competition of ranked assassins.  It was a very weird game but hilarious and pretty enjoyable.  The first game was released on the Wii and then rereleased later for the PS3.  The sequel was only released on the Wii, as far as I know.  No release details were shared during the conference.

Legend of Zelda: Breath of the Wild

OMGOMGOMGOMG, new Zelda trailer and official confirmation that the game will be a launch title for the Switch!  There’s so much going on in this trailer.  Our first look a Zelda, a better look at some of the villages, more views of the Master Sword in its pitiable state, many of the races from the series (Koroks, Gorons, Zoras, Gerudo, and Rito), new abilities (shield surfacing while tethered to wild animals), and so much more!  Every trailer gets me more and more excited for this game and it’s only like a month an a half away!  The line of Breath of the Wild amiibo was also expanded during the announcements.  In addition to the Archer Link, Rider Link, and Guardian amiibo we knew about, Nintendo has added Zelda and Bokoblin amiibo as well.  If the trailer, amiibo, and release date weren’t enough, two collector’s editions were announced: The Special Edition and Master Edition exclusively for the Switch.  As of writing this, the Master Edition is sold out everywhere.  Nintendo commented that it was meant to be a very limited edition and so it was.  The Master Edition includes the game for the Nintendo Switch, a map of Hyrule with the reverse side depicting the “Calamity Ganon,” a soundtrack, a collectible coin, a carrying case for the Switch modeled after the Sheikah Slate, and a statue of the Master Sword.botwme

The Special Edition comes with all of the same contents with the exception of the Master Sword statue.  Additionally, details were shared around the differences between the Wii U and the Switch versions of the game.  The main difference I’ve read is that the Wii U version will be capped at 720p and the Switch version will be 900p (when docked) and 720p (when not).  Load times will also be slightly faster on the Switch due to the difference between cartridges and discs.  Other than that, it has been stated that the controls, contents, and frame rate will be the same between editions.  Regardless of which system you play on, the title continues to impress with its gorgeous open world and endless amounts of adventure you can have!  I may need to take some time off around release day…

Mario Kart 8 Deluxe

Shown in the official unveiling of the Switch, we have more details around the Mario Kart title we now know as Mario Kart 8 Deluxe.  The game includes all of the DLC from the Wii U version, in addition to some new characters and an updated Battle Mode (with the return of some classic items, as well).  Mario Kart is always a fun time and being able to play a full console-quality Mario Kart on the go is going to be great as well.  The only downside is I assume this will be a full-priced title for a slightly updated port.

Other Games

A few other games of note (in my opinion) have been announced recently as well.  Tokyo RPG Factory’s I am Setsuna was announced for the Switch during the information dump over the past few days.  An RPG I’ve been needing to spend more time with, I am Setsuna borrows from the golden era of RPGs but brings a modern feel to it.  Taking much of its heritage from Chrono Trigger, the game was decently received but kind of ignored because of its steep entry price ($40 for a digital-only title).

Sega’s Sonic Mania is also slated for release on the Switch.  This looks to be a return to form for the Blue Blur.  Very old school look and feel to this one, which hopefully focuses on speed and level design more than new characters or weird gameplay tweaks.  Sega, we just want to go fast and do some light platforming.  This looks to satisfy that itch, with any luck.

Rime.  This game looked fantastic when announced as a Playstation exclusive a couple of years ago and then it disappeared off the face of the Earth.  Well, it has recently resurfaced, rebranded for multiple platforms including the Switch!  Boasting an art style similar to Breath of the Wild, the game appears to be an action puzzler with vibes of Shadow of the Colossus meets the Witness.  I’ll be keeping an eye on this one for sure!

With many other titles announced, I’m going to stop here or I may go on forever.  This gives you a good look into some of the games coming to the Switch this year and a bit beyond.  Nintendo has stated that over 50 companies are currently developing over 80 titles for the Switch, and that’s just the beginning.  If the system is well received, that number will only continue to grow.

Parting Thoughts

While the launch day lineup is very thin, I still think Zelda and a few of the other titles will hold most fans over until more content arrives.  The pricey accessories are a bit worrying as well, but for most titles, you are set with what comes out of the box.  More new games need to be shown and fewer older titles/ports.  Regardless, I am looking forward to the release and Switching (*snap*) the way I play!

 

Too much?  Yeah, that was too much.  Sorry.  I like the little snap sound…

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